Alternate and experimental FxPipeline renderer included within the game.
S Ranks will require you to speedrun and optimize your route as much as possible.
New Red Ring locations for each level.
This new game won't overwrite your current save file (as long as you don't disable savefile redirection), so you can collect Red Rings and have new score and time records.
Classic linear progression system for starting a new game.
Superior control scheme, player speed, consistent camera control (no wildly changing FOVs or distances that would make a player nauseous and confused), support for various skills (such as Super Sonic), etc.
No mandatory RPG elements, no medal collection, no Werehog.
Various High-Definition retextures by Lobotomy.
Enjoy the new soundtrack arranged by Falk.
Brand new White World Stage for level selection.
Lots of layout improvements, recreation of gimmicks, and fixing various bugs/glitches.
Eight Modern Sonic stages completely readapted from Sonic Unleashed.
Stages that had performance problems in the original game now work perfectly (with a proper setup). This means support for unlimited resolutions, high-quality texture filtering and 60 FPS gameplay as long as you have the hardware for it. Music used in trailer - "Unleashed Project - Release Trailer"Īn extended version of this post can be found here. Latest Video Trailer (Downloadable 60 FPS version - Mega - Rapidshare):